Light Mode: Blinn-Phong Lighting

Shader Mode: Gouraud Shading

Please use a browser that supports "canvas"

To look around the scene, use W, A, S, D to move the camera (forward, left, back, right), I, J, K, L to rotate where the camera is pointing towards, and Q and E to fly up and down (dependent on where the camera is pointing).

Change the fields below to change the lighting

Ambient: R: G: B:
Diffuse: R: G: B:
Specular: R: G: B:
Position: X: Y: Z:

Use F to turn off the world light, G to change the lighting method, and H to change the shading method. For information about the materials used for the objects, see the console.